import replay.StateTable;


@SuppressWarnings("serial")
public class LevelStateTable extends StateTable {

	/**
	 * 
	 */
	//private static final long serialVersionUID = 1L;
	private int myLevel;
	public LevelStateTable(int levelID){
		super();
	}
	public int getLevel(){
		return myLevel;
	}
}
